![]() ![]() Some wrappers can expose additional features such as gyroscope, touchpad control including the ability to change lightbar color, and built-in speaker. The DualSense is a generic DirectInput controller, so it is not supported by games that use the XInput API unless XInput wrappers like Steam Input are used. It has a pro-orientated version in the form of DualSense Edge, which was released on January 26, 2023. ![]() It also has limited editions for games like God of War Ragnarok and Hogwarts Legacy. In addition to the standard white color model, the DualSense also comes in midnight black, cosmic red, nova pink, starlight blue, galactic purple and grey camouflage. ![]() On PC, selected games have native support for either feature or both. In addition to features carried over from its predecessor, the DualShock 4, the DualSense has introduced two new features, adaptive triggers and haptic feedback. It was released alongside the PlayStation 5. If zombies are your thing, you should check out the best horror games available now.The DualSense is a a game controller developed by Sony Interactive Entertainment and manufactured by Sony, released on November 12, 2020. Because of these feelings and the many nuances I am learning throughout my modding adventure, I can't see myself leaving the scene anytime soon even in the hectic years to come." Regardless, for me, seeing my fanbase slowly grow through my work never fails to put a smile on my face. "Speaking more generally, people tend to overlook the fact that most mods are made without any form of monetary compensation – simply out of the love that mod authors share for the respective games they play and tinker with. Bethesda, if nothing else, provides one of the most versatile tool sets that allow its users to create virtually anything, which is one of the reasons I stick to their games for years on end." "Each game is so unique in the limitations of which it can be modified. I would love to, but Resident Evil modding is something I still have to venture into," says Arroganz. ![]() Would Arroganz be at the forefront of making that happen should the opportunity arise? With a hypothetical open-world Resident Evil game in mind, I suggest to Arroganz that the same process FallEvil harnesses could be done in reverse – imagine the Raccoon City Police Department HQ crawling with Deathclaws, or the Spencer Mansion's underground lab guarded by Super Mutants. Experimenting with other horror game characters has crossed their mind too, with Dead Space's Necromorphs a potential candidate for Fallout treatment down the line too. Will it actually happen? That depends." Arroganz, FallEvil creatorĪs for what Arroganz has planned next, a Tyrant-like monster that chases the player around the Commonwealth tops their list. "Would I personally like to see an open-world Resident Evil happen? Absolutely. But if executed correctly, it could garner new fans as well as gratifying veterans." The working dead However, fans might take it the wrong way, thinking that Capcom is hopping on the Ubisoft bandwagon of formulaic and stodgy open worlds. If that's an idea that the development team is willing to experiment with, I think it could turn out to be one of the most unique Resident Evil games ever. Naturally, a key part of what makes horror games successful are those uncomfortable moments of unsettling claustrophobia, but if Metal Gear Solid 5 can make close-quarters combat and stealth work in a more open expanse, I see no reason why Resi couldn't one day follow suit.įor what it's worth, Arroganz agrees. Projects like FallEvil inevitably make us ponder the potential of a fully-open-world Resident Evil, where tactful expedition and horrifying enemies are placed above B-movie narrative and on-rails environments. In Resident Evil: Village, the most recent entry in Capcom's long-standing survival horror series, we're offered a degree of extracurricular exploration inside a mostly contained, but occasionally open-world-light setting. Hence the aforementioned soiling of the underpants. Seriously, it's jump-out-your-chair, spill-your-coffee terrifying. And while outrunning a Deathclaw in vanilla Fallout 4 is hardly a walk in the park, being stalked by Emaciated and Glowing Hunter variants – which spawn at level 35 and level 50+ respectively – is the stuff of nightmares. So far, FallEvil's rollout of Resident Evil baddies looks fantastic. ![]()
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