![]() The CGI scenes were created by Shirogumi. This aspect was undergoing revision until quite late into development. Taking into account similar criticisms from fans of earlier games, the characters' speed was increased. This raised concerns as to the pace of the character's movement. An adjustment they made was to the camera perspective: while it had been placed at a distance in previous games, it was shifted to an over-the-shoulder third-person view so the control of the torch was more realistic. Among these were feeding sounds through the Wii remote's speaker and creating effects using the rumble function. The main development goal for Mask of the Lunar Eclipse was "feeling fear with body", with gameplay functions closely tied into the Wii hardware. ![]() According to a later interview with Kikuchi, he was first inspired when he saw the potential in the Wii hardware, and was the first to propose the project to Nintendo. Suda was initially reluctant to work on the project due to his intense dislike for ghosts and horror games. In addition, Grasshopper Manufacture's Goichi Suda acted as a co-director, co-writer and designer. ![]() Makoto Shibata and Keisuke Kikuchi, series creators and respective director and producer of the previous games in the series, returned to their respective posts. Tecmo was in charge of the gameplay and atmosphere, Grasshopper Manufacture were put in charge of character motion and other unspecified aspects of development, while Nintendo managed general production. Mask of the Lunar Eclipse was co-developed by Tecmo, Grasshopper Manufacture and Nintendo Software Planning & Development. ![]()
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